Instead, we get a ridiculous and threadbare plot about a fashion-conscious princess who has been cursed to wear an unremovable plain brown wrapping, sending her into a tailspin of depression that brings down the entire kingdom. There's little of the epic, slow building story of world salvation that characterizes the usual Zelda game, either. If you have the gall to try to leave that town, the game simply ends your play session and sends you back to the title screen, a tacit acknowledgement of just how limited your exploration actually is. Here, that massive world has been replaced with a single perfunctory town, which serves as a glorified warp pad to a long series of puzzle-filled dungeons. In this sense, Triforce Heroes barely counts as a Zelda game. Chief among them is a sense of exploration: these games create the feeling of wandering a large, varied world, working your way up from a nearly defenseless elfin child to a well-equipped badass that can get past any obstacles and take on any challenges that come. Links: Amazon | Official websiteThere are a few things that distinguish a Legend of Zelda game as part of a long legacy that goes back over 30 years now. Game Details Developer: Nintendo EPD/Grezzo
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